


It changes the analog controls so that when you press back on the stick you’ll just slide backwards while still facing forward, making it easier to lay down rows of objects in quick succession. You’ll generally move about the play area while in a third person perspective, much like the first game, but Dragon Quest Builders 2 also features a first-person mode which is immensely helpful when it comes to building stuff. You, as your male or female player character and builder, will in turn convince the multitude of NPC’s you meet to pick up your building cause, and restore the world brick by brick. The overall story revolves around the Children of Hargon capturing or enslaving builders, and restricting the world from being able to build anything new. Most notably the enemy faction dubbed The Children of Hargon, and Malroth, Lord of Destruction. Just like the original Dragon Quest Builders took cues from NES/Famicom Dragon Quest, Builder 2 incorporates elements of Dragon Quest II. Much like the original, the blending of a Minecraft-esque building mechanic with Dragon Quest characters and world design works extremely well, and makes for a really unique action-RPG that’s unlike anything else. There’s so much to do here, exploration, building, quests and side quests, quirky character interactions, crafting and so on, that you’re constantly moving forward and progressing through the game however you see fit. As much as I enjoyed Dragon Quest XI: Echoes of an Elusive Age, I think I might actually like Dragon Quest Builders 2 even more.
